JB Saves the Universe
About this game
A vertical shooter played with one thumb. JB flies under his own power, fires the whole time you hold, and spins sideways when a thing in front of him is not going to be shot. Waves, rock fields and battleships take turns rather than simply getting harder, and the shop between them mostly changes how the beams behave rather than how big their number is.
How to play
Drag anywhere to fly, and he fires while you hold. Flick sideways to spin: it carries him through most of what a beam cannot solve, and once it starts you cannot fire, steer or cancel it. Hold still while firing to charge a heavier shot. Clearing a section opens the shop, where tickets buy width, rate, crossing beams and pierce. Nothing is kept between runs.
Developer notes
Written by one person, in the evenings, in Phaser. Notes on what changed and why will land here as the game gets updated.
Changelog
Nothing has changed yet, which is either discipline or the first release. It is the first release.